Commit 1e97aa93 by BellCodeEditor

save project

parent 80603eed
Showing with 7 additions and 6 deletions
...@@ -40,7 +40,6 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,7 +40,6 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
...@@ -51,9 +50,14 @@ bg_x = 0 ...@@ -51,9 +50,14 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0 score=0
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt''r')as file: with open('record.txt''r')as file:
json
one
two=
three=
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -63,7 +67,7 @@ while True: ...@@ -63,7 +67,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -121,9 +125,6 @@ while True: ...@@ -121,9 +125,6 @@ while True:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x: if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
if score>old_score:
score_audio.play()
score=old_score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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