Commit 0edd6ea6 by BellCodeEditor

save project

parent 68ad77ae
Showing with 12 additions and 4 deletions
......@@ -42,6 +42,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font(r'C:\Users\shinelon\Downloads\20210111___418___level3-lesson8-diy4\level3-lesson8-diy4\STKAITI.TTF',32)
score_adiuo = pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -52,6 +54,7 @@ time = 0
gamestate = True
score = 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -95,7 +98,8 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
speed = 8 + score // 3
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -110,7 +114,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -125,6 +129,10 @@ while True:
scoreSurf = basic_font.render("分数:"+str(score),True,(0,0,0))
screen.blit(scoreSurf,(850,20))
if old_score < score :
score_adiuo.play()
old_score = score
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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