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Commit
0de5b32e
authored
Dec 01, 2024
by
BellCodeEditor
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parent
3f6aa558
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1 changed file
with
9 additions
and
6 deletions
my_game.py
my_game.py
View file @
0de5b32e
...
...
@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
#basic_font = pygame.font.Font('STKAITI.TTF',32)
s_a
=
pygame
.
mixer
.
Sound
(
"score.wav"
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -51,7 +52,7 @@ bg_x = 0
time
=
0
gamestate
=
True
score
=
0
b
=
8
o_s
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
...
...
@@ -64,7 +65,7 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
b
=
8
+
score
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
...
...
@@ -95,7 +96,7 @@ while True:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
b
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
...
@@ -110,7 +111,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
b
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -120,8 +121,10 @@ while True:
gamestate
=
False
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
score
=
0
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
o_s
:
s_a
.
play
()
#scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
#screen.blit(scoreSurf,(850,20))
...
...
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