Commit 026e8987 by BellCodeEditor

auto save

parent 382d458d
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self, image1, image2, image3):
super().__init__() super().__init__()
# 加载障碍物的图片 # 加载障碍物的图片
self.image = random.choice([image1, image2, image3]) self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形 # 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1 self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
# 加载悟空精灵图像 # 加载悟空精灵图像
self.image = image self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) score_audio = pygame.mixer.Sound('score.wav')
index = 0 basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
y = 400
jumpState = "runing" index = 0
t = 30 y = 400
road_x = 0 jumpState = "runing"
bg_x = 0 t = 30
time = 0 road_x = 0
gamestate = True bg_x = 0
score=0 time = 0
gamestate = True
score = 0
block_list =pygame.sprite.Group() # 创建精灵组 old_score = score
while True: block_list = pygame.sprite.Group() # 创建精灵组
for event in pygame.event.get():
if event.type == locals.QUIT: while True:
# 接收到退出事件后退出程序 for event in pygame.event.get():
exit() if event.type == locals.QUIT:
if event.type == locals.KEYDOWN: # 接收到退出事件后退出程序
if jumpState == "runing": exit()
if event.key == locals.K_SPACE: if event.type == locals.KEYDOWN:
jumpState = "up" if jumpState == "runing":
if event.key == locals.K_SPACE:
# 悟空造型 jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 speed = 8 + score//3
index += 1 # 悟空造型
if index >= 5: wukong = Player(hero[index])
index = 0 if jumpState == "runing": # 跑步状态下
index += 1
if gamestate == True: if index >= 5:
if jumpState == "up": # 起跳状态 index = 0
if t > 0:
y -= t if gamestate == True:
wukong.rect.y = y if jumpState == "up": # 起跳状态
t -= 2 if t > 0:
else: y -= t
jumpState = "down" wukong.rect.y = y
if jumpState == "down": # 降落状态 t -= 2
if t <= 30: else:
y += t jumpState = "down"
wukong.rect.y = y if jumpState == "down": # 降落状态
t += 2 if t <= 30:
else: y += t
jumpState = "runing" wukong.rect.y = y
t =30 t += 2
else:
# 将背景图画上去 jumpState = "runing"
bg_x -= 1 t = 30
if bg_x<=-1000:
bg_x = 0 # 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远景 bg_x -= 1
if bg_x <= -1000:
road_x -= 8 bg_x = 0
if road_x<=-1000: screen.blit(background, (bg_x, 0)) # 远景
road_x = 0
screen.blit(road, (road_x, 500)) # 道路 road_x -= speed
if road_x <= -1000:
screen.blit(wukong.image, (150, y)) # 悟空 road_x = 0
screen.blit(road, (road_x, 500)) # 道路
time += 1
if time >= 60: # 创建障碍物精灵 screen.blit(wukong.image, (150, y)) # 悟空
time = 0
num = random.randint(0,50) time += 1
if num > 20: if time >= 60: # 创建障碍物精灵
obstacle = Block(bush,cacti,stone) time = 0
block_list.add(obstacle) num = random.randint(0, 50)
for sprite in block_list: # 遍历、展示障碍物精灵 if num > 20:
sprite.rect.x -= 8 obstacle = Block(bush, cacti, stone)
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) block_list.add(obstacle)
if sprite.rect.x <= 0-sprite.rect.width: for sprite in block_list: # 遍历、展示障碍物精灵
sprite.kill() sprite.rect.x -= speed
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
gameover = pygame.image.load('gameover.png') # 游戏结束 if sprite.rect.x <= 0 - sprite.rect.width:
screen.blit(gameover, (400, 200)) sprite.kill()
gamestate = False if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
else: gameover = pygame.image.load('gameover.png') # 游戏结束
if sprite.rect.x+sprite.rect.width<wukong.rect.x: screen.blit(gameover, (400, 200))
score+=sprite.score gamestate = False
sprite.score=0 else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) score += sprite.score
screen.blit(scoreSurf,(850,20)) sprite.score = 0
# 刷新画面 if score > old_score:
pygame.display.update() score_audio.play()
old_score = score
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60) FPS.tick(60)
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