Commit fcecde2c by BellCodeEditor

save project

parent 31be0809
Showing with 20 additions and 14 deletions
......@@ -5,7 +5,7 @@ import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3):
def __init__(self, image1, image2, image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
......@@ -15,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -41,16 +42,18 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
score = 0
index = 0
y = 400
jumpState = "runing"
t = 36
t = 35
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
block_list = pygame.sprite.Group() # 创建精灵组
while True:
for event in pygame.event.get():
......@@ -78,22 +81,22 @@ while True:
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 36:
if t <= 35:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =36
t = 35
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -102,14 +105,14 @@ while True:
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
num = random.randint(0, 50)
if num > 20:
obstacle = Block(bush,cacti,stone)
obstacle = Block(bush, cacti, stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
......@@ -118,9 +121,12 @@ while True:
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score
scoreSurf = basic_font.render("分数:"+str(store),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面
sprite.score = 0
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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