From f93f237a40fb0c110d8d5f86d7757da3abe3940b Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Mon, 4 Apr 2022 11:09:44 +0800
Subject: [PATCH] save project

---
 SourceHanSansCN-Normal.1def9981.ttf | Bin 0 -> 8173832 bytes
 my_game.py                          | 21 ++++++++++++++++-----
 sans.ttf                            | Bin 0 -> 133088 bytes
 score.wav                           | Bin 177486 -> 0 bytes
 4 files changed, 16 insertions(+), 5 deletions(-)
 create mode 100644 SourceHanSansCN-Normal.1def9981.ttf
 create mode 100644 sans.ttf

diff --git a/SourceHanSansCN-Normal.1def9981.ttf b/SourceHanSansCN-Normal.1def9981.ttf
new file mode 100644
index 0000000..c6cc488
Binary files /dev/null and b/SourceHanSansCN-Normal.1def9981.ttf differ
diff --git a/my_game.py b/my_game.py
index bf23878..c4d1a04 100644
--- a/my_game.py
+++ b/my_game.py
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
+        self.score=1
 
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
@@ -40,7 +41,8 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero3.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
-basic_font = pygame.font.Font('STKAITI.TTF',32)
+basic_font = pygame.font.Font('SourceHanSansCN-Normal.1def9981.ttf',32)
+scaud = pygame.mixer.Sound('score.wav')
 index = 0   
 y = 400
 jumpState = "runing"
@@ -49,7 +51,8 @@ road_x = 0
 bg_x = 0
 time = 0
 gamestate = True
-
+score = 0
+oldc = 0
 block_list =pygame.sprite.Group()   # 创建精灵组
 
 while True:
@@ -62,6 +65,7 @@ while True:
                 if event.key == locals.K_SPACE:
                     jumpState = "up"
     
+    speed = 8 + score // 3
     # 悟空造型
     wukong = Player(hero[index])
     if jumpState == "runing":       # 跑步状态下
@@ -92,7 +96,7 @@ while True:
             bg_x = 0
         screen.blit(background, (bg_x, 0))      # 远景
 
-        road_x -= 8
+        road_x -= speed
         if road_x<=-1000:
             road_x = 0
         screen.blit(road, (road_x, 500))       # 道路
@@ -107,7 +111,7 @@ while True:
                 obstacle = Block(bush,cacti,stone)  
                 block_list.add(obstacle)
         for sprite in block_list:       # 遍历、展示障碍物精灵
-            sprite.rect.x -= 8
+            sprite.rect.x -= speed
             screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
             if sprite.rect.x <= 0-sprite.rect.width:
                 sprite.kill()
@@ -115,7 +119,14 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
-        scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
+            else:
+                if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
+                    score += sprite.score
+                    sprite.score = 0
+        if score > oldc:
+            scaud.play()
+            oldc = score
+        scoreSurf = basic_font.render("分数:"+str(score),True,(random.randint(0,255),random.randint(0,255),random.randint(0,255)))
         screen.blit(scoreSurf,(850,20))
 
         # 刷新画面
diff --git a/sans.ttf b/sans.ttf
new file mode 100644
index 0000000..09fac2f
Binary files /dev/null and b/sans.ttf differ
diff --git a/score.wav b/score.wav
index 7f9b293..fc3b272 100644
Binary files a/score.wav and b/score.wav differ
--
libgit2 0.25.0