Commit f7f642a5 by BellCodeEditor

save project

parent db11b5bd
Showing with 12 additions and 10 deletions
...@@ -40,7 +40,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,7 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('score.wav',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -50,6 +51,7 @@ bg_x = 0 ...@@ -50,6 +51,7 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0 score=0
sreen=8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -61,7 +63,7 @@ while True: ...@@ -61,7 +63,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
sreen=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -87,12 +89,12 @@ while True: ...@@ -87,12 +89,12 @@ while True:
t =30 t =30
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= sreen
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= sreen
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -119,9 +121,9 @@ while True: ...@@ -119,9 +121,9 @@ while True:
if sprite.x+sprite.rect.width<wukong.rect.x: if sprite.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
text = basic_font.render("分数:"+str(score),True,(255,255,255)) text =basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(text,(850,20)) screen.blit(text,(850,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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