Commit f705f61b by BellCodeEditor

save project

parent 7d786302
Showing with 39 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -48,8 +50,20 @@ road_x = 0 ...@@ -48,8 +50,20 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
my_font=pygame.font.Font("STKAITI.TTF",18)
speed=8
score_sound=pygame.mixer.Sound("score.wav")
old_score=0
with open('record.txt','r',encoding='utf-8')as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -84,6 +98,8 @@ while True: ...@@ -84,6 +98,8 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
speed=8+score//3
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
...@@ -91,7 +107,7 @@ while True: ...@@ -91,7 +107,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -106,7 +122,7 @@ while True: ...@@ -106,7 +122,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -115,6 +131,26 @@ while True: ...@@ -115,6 +131,26 @@ while True:
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three:
if score>one:
one=score
two=one
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
text=my_font.render("分数"+str(score),True,(0,0,0))
screen.blit(text,(900,20))
if old_score<score:
score_sound.play()
old_score=score
text1=my_font.render("第一名"+str(one),True,(0,0,0))
screen.blit(text1,(900,50))
text2=my_font.render("第二名"+str(two),True,(0,0,0))
screen.blit(text2,(900,80))
text3=my_font.render("第三名"+str(three),True,(0,0,0))
screen.blit(text3,(900,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment