Commit f6230351 by BellCodeEditor

save project

parent bb002375
Showing with 40 additions and 8 deletions
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -50,8 +51,18 @@ bg_x = 0 ...@@ -50,8 +51,18 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
basic_font = pygame.font.Font('STKAITI.TTF',18) #字体 basic_font = pygame.font.Font('STKAITI.TTF',18) #字体
score = 0
old_score =score
speed = 8 + score // 3
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
score_audio = pygame.mixer.Sound('score.wav')
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content) #转化成字典格式
one = record['第1名']
two = record['第2名']
three = record['第3名']
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -93,7 +104,7 @@ while True: ...@@ -93,7 +104,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -108,7 +119,7 @@ while True: ...@@ -108,7 +119,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -116,15 +127,35 @@ while True: ...@@ -116,15 +127,35 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score > three:
if score > one:
record['第1名']= score
record['第2名']= one
record['第3名']= two
elif score > two:
record['第2名']= score
record['第3名']= two
else:
record['第3名']= score
record = json.dumps(record,ensure_ascii=False) #转换格式 写入文档
with open('record.txt','w',encoding='utf-8') as f:
f.write(record)
else: else:
if (sprite.rect.x+sprite.rect.width) < wukong.rect.x: if (sprite.rect.x+sprite.rect.width) < wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
if score>old_score:
score_audio.play()
old_score = score
#刷新分数 #刷新分数
scoreSurf = basic_font.render('分数:'+str(score),Ture,(255,255,255)) scoreSurf = basic_font.render('分数:'+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20)) screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render('第1名:'+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render('第2名:'+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render('第3名:'+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 4, "第2名": 3, "第3名": 2}
\ No newline at end of file \ No newline at end of file
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