Commit f3d1c2f4 by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 49 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -40,6 +42,10 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,6 +42,10 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
zt = pygame.font.Font("STKAITI.TTF",18)
yy = pygame.mixer.Sound("score.wav")
old = 0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -48,8 +54,17 @@ road_x = 0 ...@@ -48,8 +54,17 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
speed = 8
with open("record.txt",'r',encoding='utf-8') as f:
n=f.read()
n1 = json.loads(n)
one = n1["第1名"]
two = n1["第2名"]
three = n1["第3名"]
print(one,two,three)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -60,7 +75,7 @@ while True: ...@@ -60,7 +75,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -91,7 +106,7 @@ while True: ...@@ -91,7 +106,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -106,7 +121,7 @@ while True: ...@@ -106,7 +121,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -114,7 +129,33 @@ while True: ...@@ -114,7 +129,33 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three:
if score>one:
n1["第1名"]=score
n1["第2名"]=one
elif score>two:
n1["第2名"]=score
n1["第3名"]=two
else:
n1["第3名"]=score
n1 = json.dumps(n1,ensure_ascii=False)
with open("record.txt",'w',encoding='utf-8') as f:
f.write(n1)
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score >old:
yy.play()
old = score
fs = zt.render("分数"+str(score),True,(255,255,255))
screen.blit(fs,(880,20))
fs = zt.render("分数"+str(one),True,(255,255,255))
screen.blit(fs,(880,50))
fs = zt.render("分数"+str(two),True,(255,255,255))
screen.blit(fs,(880,80))
fs = zt.render("分数"+str(three),True,(255,255,255))
screen.blit(fs,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 31, "第2名": 31, "第3名": 7}
\ No newline at end of file \ No newline at end of file
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