Commit f04e1293 by BellCodeEditor

auto save

parent 686c5f10
File added
File added
File added
File added
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.fenshu = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,18 +40,28 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.Font('COMIC.TTF',32)
yinxiao = pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
t = 30
t = 40
road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r', encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -61,7 +71,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -78,13 +88,13 @@ while True:
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
if t <= 40:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
t =40
# 将背景图画上去
bg_x -= 1
......@@ -92,7 +102,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +117,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,9 +125,31 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.fenshu
sprite.fenshu = 0
scoreSurf = basic_font.render("score:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("first:"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("secend:"+str(two),True,(255,0,0))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("third:"+str(three),True,(255,0,0))
screen.blit(scoreSurf,(850,110))
if score > old_score:##
yinxiao.play()
old_score = score
if score >= one:
one = score
if score >= two and score != one:
two = score
if score >= three and score != one and score != two:
three = score
# record = {'第1名':0,'第2名':0,'第3名':0}
# record['第1名'] = one
# record['第2名'] = two
# record['第3名'] = three `
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
record = {'第1名':0,'第2名':0,'第3名':0}
\ No newline at end of file
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