Commit f043a441 by BellCodeEditor

save project

parent e13607e6
Showing with 20 additions and 3 deletions
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -48,8 +49,13 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
#basic_font=pygame.font.Font('',18)
score=0
old_score=score
speed = 8+ score//3
block_list =pygame.sprite.Group() # 创建精灵组
score_audio=pygame.mixer.Sound('score.wav')
while True:
for event in pygame.event.get():
......@@ -91,7 +97,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,7 +112,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -114,7 +120,17 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
#scoreSurf=basic_font.render('分数'+str(score),True,(255,255,255))
#screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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