Commit ee799b49 by BellCodeEditor

auto save

parent dd0b4e88
Showing with 12 additions and 9 deletions
File added
......@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio = pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -51,8 +52,9 @@ bg_x = 0
time = 0
gamestate = True
score = 0
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组
speed = 8
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -62,7 +64,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -75,14 +77,14 @@ while True:
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
t -= 1.5
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
t += 1.5
else:
jumpState = "runing"
t =30
......@@ -93,7 +95,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -108,7 +110,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
if sprite.rect.x < wukong.rect.x:
score += sprite.score
sprite.score = 0
......@@ -121,7 +123,9 @@ while True:
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
if score > old_score:
score_audio.play()
old_score = score
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
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