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Commit ee4ec53b authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 686c5f10 c200865l1437p256a14520/wx013249
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Showing with 10 additions and 4 deletions
  • SIMKAI.TTF
  • my_game.py
SIMKAI.TTF 0 → 100644
View file @ ee4ec53b
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my_game.py
View file @ ee4ec53b
......@@ -14,6 +14,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -24,7 +26,6 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.Font('SIMKAI.TTF',32)
index = 0
y = 400
jumpState = "runing"
......@@ -51,6 +52,7 @@ time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
score=0
while True:
for event in pygame.event.get():
......@@ -115,9 +117,14 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
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