Commit ec6f8db0 by BellCodeEditor

save project

parent 24991759
Showing with 23 additions and 10 deletions
...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=10 self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -84,14 +84,14 @@ while True: ...@@ -84,14 +84,14 @@ while True:
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y = y
t -= 2 t -= 1
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 1
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -125,18 +125,31 @@ while True: ...@@ -125,18 +125,31 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three:
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding='utf-8')as f:
f.write(record)
else: else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x: if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("第1名:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("第1名:"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,50)) screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("第2名:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("第2名:"+str(two),True,(255,0,0))
screen.blit(scoreSurf,(850,80)) screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("第3名:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("第3名:"+str(three),True,(255,0,0))
screen.blit(scoreSurf,(850,110)) screen.blit(scoreSurf,(850,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 1, "第2名": 0, "第3名": 0}
\ No newline at end of file \ No newline at end of file
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