Commit ea8f2785 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 17 additions and 6 deletions
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -29,6 +29,10 @@ class Player(pygame.sprite.Sprite): # 悟空
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
#
ziti=pygame.font.Font('STKAITI.TTF',18)
#
score_audio=pygame.mixer.Sound('score.wav')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -43,14 +47,14 @@ hero = [pygame.image.load('hero1.png'),
index = 0
y = 400
jumpState = "runing"
t = 30
t = 40
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -77,13 +81,13 @@ while True:
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
if t <= 40:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
t =40
# 将背景图画上去
bg_x -= 1
......@@ -114,7 +118,13 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score+=sprite.score
sprite.score=0
#
text=ziti.render("分数:"+str(score),True,(255,255,255))
screen.blit(text,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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