Commit e97fe5b6 by BellCodeEditor

save project

parent 686c5f10
Showing with 16 additions and 1 deletions
File added
...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -25,6 +26,7 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -25,6 +26,7 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -49,8 +51,9 @@ road_x = 0 ...@@ -49,8 +51,9 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
scoreSurf = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -115,6 +118,10 @@ while True: ...@@ -115,6 +118,10 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
import turtle
pen = turtle.Pen()
colors = []
for i in range(1,1600):
pen.pencolor()
pen.forward(i)
pen.right(91)
turtle.done()
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