Commit e2230d81 by BellCodeEditor

save project

parent 71c68309
Showing with 25 additions and 12 deletions
...@@ -15,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -15,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -25,7 +26,6 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -25,7 +26,6 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
self.score=1
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -42,7 +42,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,7 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',18) # basic_font = pygame.font.Font('STKAITI.TTF',18)
score_audio=pygame.mixer.Sound('score.wav') score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
...@@ -132,6 +132,19 @@ while True: ...@@ -132,6 +132,19 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three:
if score>one:
record['第1名']=score
record['第2名']=one
record['第3名']=two
elif score>two:
record['第2名']=score
record['第3名']=two
else:
record['第3名']=score
record=json.dumps(record,ensure_ascii=False)
with open('record.txt','w',encoding='utf-8') as f:
f.write(record)
else: else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x: if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score score+=sprite.score
...@@ -142,14 +155,14 @@ while True: ...@@ -142,14 +155,14 @@ while True:
old_score=score old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,0)) # scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,0))
screen.blit(scoreSurf,(880,20)) # screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,255,0)) # scoreSurf = basic_font.render("第1名:"+str(one),True,(255,255,0))
screen.blit(scoreSurf,(880,50)) # screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第2名:"+str(two),True,(255,255,0)) # scoreSurf = basic_font.render("第2名:"+str(two),True,(255,255,0))
screen.blit(scoreSurf,(880,80)) # screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第3名:"+str(three),True,(255,255,0)) # scoreSurf = basic_font.render("第3名:"+str(three),True,(255,255,0))
screen.blit(scoreSurf,(880,110)) # screen.blit(scoreSurf,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 2, "第2名": 2, "第3名": 2}
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