Commit e10763ae by BellCodeEditor

save project

parent e886cbe4
Showing with 224 additions and 128 deletions
import pygame import pygame
from pygame import locals import sys
import random from pygame.locals import *
from random import *
pygame.init() # 初始化
class Ball(pygame.sprite.Sprite): #创建类
class Block(pygame.sprite.Sprite): # 障碍物精灵类 def __init__(self,grayball_image,greenball_image,position,speed,bg_size,target):
def __init__(self,image1,image2,image3): pygame.sprite.Sprite.__init__(self)
super().__init__()
# 加载障碍物的图片 self.grayball_image = pygame.image.load(grayball_image).convert_alpha()
self.image = random.choice([image1, image2, image3]) self.greenball_image = pygame.image.load(greenball_image).convert_alpha()
# 根据障碍物位图的宽高设置矩形 self.rect = self.grayball_image.get_rect()
self.rect = self.image.get_rect() self.rect.left, self.rect.top = position
# 障碍物绘制坐标 self.speed = speed
self.rect.x = 1000 self.target = target
self.rect.y = 500 - self.rect.height self.control = False
self.score = 1 self.width,self.height = bg_size[0],bg_size[1]
self.radius = self.rect.width / 2
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像 def move(self):
self.image = image self.rect = self.rect.move(self.speed)
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 #球出边框后从另一边出现
self.rect = self.image.get_rect() if self.rect.right < 0:
self.rect.x = 150 self.rect.left = self.width
self.rect.y = 400
elif self.rect.left > self.width:
# 创建一个窗口 self.rect.right = 0
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) elif self.rect.bottom < 0:
pygame.display.set_caption("悟空酷跑") self.rect.bottom = self.height
# 载入图片
background = pygame.image.load('bg.png') # 背景 elif self.rect.top > self.height:
road = pygame.image.load('road.png') # 路 self.rect.top = 0
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 #检测摩擦次数有没有达到球的标准
bush = pygame.image.load('bush.png') # 灌木丛 def check(self, motion):
hero = [pygame.image.load('hero1.png'), if self.target < motion < self.target + 5:
pygame.image.load('hero2.png'), return True
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
score = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else: else:
jumpState = "runing" return False
t =30
class Glass(pygame.sprite.Sprite): #创建类
# 将背景图画上去 def __init__(self,glass_image,mouse_image,bg_size):
bg_x -= 1 pygame.sprite.Sprite.__init__(self)
if bg_x<=-1000:
bg_x = 0 self.glass_image = pygame.image.load(glass_image).convert_alpha()
screen.blit(background, (bg_x, 0)) # 远景 self.glass_rect = self.glass_image.get_rect()
self.glass_rect.left, self.glass_rect.top = \
road_x -= 8 (bg_size[0]- self.glass_rect.width) // 2, \
if road_x<=-1000: bg_size[1]- self.glass_rect.height
road_x = 0
screen.blit(road, (road_x, 500)) # 道路 self.mouse_image = pygame.image.load(mouse_image).convert_alpha()
self.mouse_rect = self.mouse_image.get_rect()
screen.blit(wukong.image, (150, y)) # 悟空 self.mouse_rect.left, self.mouse_rect.top = \
self.glass_rect.left, self.glass_rect.top
time += 1
if time >= 60: # 创建障碍物精灵 #鼠标箭头隐藏
time = 0 pygame.mouse.set_visible(False)
num = random.randint(0,50)
if num > 20: def main():
obstacle = Block(bush,cacti,stone) pygame.init()
block_list.add(obstacle) a=0
for sprite in block_list: # 遍历、展示障碍物精灵 grayball_image = "gray_ball.png"
sprite.rect.x -= 8 greenball_image = "green_ball.png"
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) bg_image = "background.png"
if sprite.rect.x <= 0-sprite.rect.width: running = True
sprite.kill() glass_image = "glass.png"
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 mouse_image = "hand.png"
gameover = pygame.image.load('gameover.png') # 游戏结束 bg_size = width,height = 1024,681
screen.blit(gameover, (400, 200)) screen = pygame.display.set_mode(bg_size)
gamestate = False pygame.display.set_caption("固定小球")
background = pygame.image.load(bg_image).convert_alpha()
balls = []
group = pygame.sprite.Group()
hole = [(100,130,180,210),(210,240,380,400),\
(490,515,310,340),(680,720,180,215),\
(890,920,400,435)]
pygame.mixer.music.load("bg_music.ogg")
pygame.mixer.music.play()
#载入音乐
loser_sound = pygame.mixer.Sound("loser.wav")
laugh_sound = pygame.mixer.Sound("laugh.wav")
winner_sound = pygame.mixer.Sound("winner.wav")
hole_sound = pygame.mixer.Sound("hole.wav")
GAMEOVER = USEREVENT #音乐播放完时发送游戏结束的事件
pygame.mixer.music.set_endevent(GAMEOVER)
event1 = USEREVENT + 1
pygame.time.set_timer(event1,2* 2000)
#创建5个球
for i in range(5):
position = randint(0,width-100),randint(0,height-100)
speed = [randint(-5,5),randint(-5,5)]
ball = Ball(grayball_image,greenball_image,position,speed,bg_size,5*(i + 1))
balls.append(ball)
while pygame.sprite.spritecollide(ball,group,False): #生成时检测
ball.rect.left,ball.rect.top = randint(0,width-100),randint(0,height-100)
balls.append(ball)
group.add(ball)
glass = Glass(glass_image, mouse_image, bg_size)
motion = 0
MYTIMER = USEREVENT + 1
pygame.time.set_timer(MYTIMER,1000)
clock = pygame.time.Clock()
while running:
for event in pygame.event.get(): #点击差号退出程序
if event.type == QUIT:
exit()
#游戏结束
elif event.type == GAMEOVER:
loser_sound.play()
pygame.time.delay(2000)
laugh_sound.play()
running = False
elif event.type == MYTIMER:
if motion:
for each in group:
if each.check(motion):
each.speed = [0, 0]
each.control = True
motion = 0
elif event.type == MOUSEMOTION:
motion += 1
print(motion)
elif event.type == KEYDOWN:
if event.key == K_w:
for each in group:
if each.control:
each.speed[1] -= 1
if event.key == K_s:
for each in group:
if each.control:
each.speed[1] += 1
if event.key == K_a:
for each in group:
if each.control:
each.speed[0] -= 1
if event.key == K_d:
for each in group:
if each.control:
each.speed[0] += 1
if event.key == K_SPACE:
#判断小球是否在坑内
for each in group:
if each.control:
for i in hole:
if i[0] <= each.rect.left <= i[1] and \
i[2] <= each.rect.top <= i[3]:
#播放音效
hole_sound.play()
each.speed = [0,0]
#从 group 中移出
group.remove(each)
#一坑一个球
hole.remove(i)
if not hole:
pygame.mixer.music.stop()
winner_sound.play()
pygame.time.delay(3000)
print('游戏成功')
laugh_sound.play()
screen.blit(background,(0, 0))
#渲染面板
screen.blit(glass.glass_image,glass.glass_rect)
#获得鼠标坐标
glass.mouse_rect.left,glass.mouse_rect.top = pygame.mouse.get_pos()
if glass.mouse_rect.left < glass.glass_rect.left:
glass.mouse_rect.left = glass.glass_rect.left
if glass.mouse_rect.left > glass.glass_rect.right:
glass.mouse_rect.right = glass.glass_rect.right
if glass.mouse_rect.top < glass.glass_rect.top:
glass.mouse_rect.top = glass.glass_rect.top
if glass.mouse_rect.bottom > glass.glass_rect.bottom:
glass.mouse_rect.bottom = glass.glass_rect.bottom
#渲染手
screen.blit(glass.mouse_image,glass.mouse_rect)
for each in balls:
each.move()
if each.control:
screen.blit(each.greenball_image, each.rect)
else: else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x: screen.blit(each.grayball_image, each.rect)
score = score+ sprite.score
sprite.score = 0 for each in group:
group.remove(each)
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20)) if pygame.sprite.spritecollide(each,group,False,pygame.sprite.collide_circle):
# 刷新画面 each.speed[0] = -each.speed[0]
pygame.display.update() each.speed[1] = -each.speed[1]
FPS.tick(60) if each.control:
\ No newline at end of file each.speed[0] = randint(-10,10)
each.speed[1] = randint(-10,10)
each.control = False
group.add(each)
pygame.display.flip()
clock.tick(35)
main()
\ No newline at end of file
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