From e02f05822b33295dfdb6ed64807ba34c56f8287f Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Wed, 6 Jul 2022 19:08:00 +0800
Subject: [PATCH] auto save

---
 SB.py/SB.py |  8 ++++++++
 my_game.py  | 33 ++++++++++++++++++++++++++++++---
 2 files changed, 38 insertions(+), 3 deletions(-)
 create mode 100644 SB.py/SB.py

diff --git a/SB.py/SB.py b/SB.py/SB.py
new file mode 100644
index 0000000..101f07a
--- /dev/null
+++ b/SB.py/SB.py
@@ -0,0 +1,8 @@
+import json
+
+jsonData = '{"第1名": 122, "第2名": 109, "第3名": 88}'
+
+text = json.loads(jsonData)
+print("第1名: ",text["第1名"])
+print("第2名: ",text["第2名"])
+print("第3名: ",text["第3名"])
\ No newline at end of file
diff --git a/my_game.py b/my_game.py
index bf23878..5385a8f 100644
--- a/my_game.py
+++ b/my_game.py
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
+        self.score
 
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
@@ -40,7 +41,9 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero3.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
-basic_font = pygame.font.Font('STKAITI.TTF',32)
+#basic_font = pygame.font.Font('STKAITI.TTF',18)
+score_audio = pygame.mixer.Sound('score.wav')
+
 index = 0   
 y = 400
 jumpState = "runing"
@@ -49,9 +52,20 @@ road_x = 0
 bg_x = 0
 time = 0
 gamestate = True
+score = 0
+speed = 8
+old_score = 0
 
 block_list =pygame.sprite.Group()   # 创建精灵组
 
+while open('record.txt','r',encoding='utf-8') as f:
+    content = f.read()
+    print(content)
+    record = json.locals(content)
+    one = record["第1名"]
+    two = record["第2名"]
+    thrre = record["第3名"]
+
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
@@ -62,6 +76,7 @@ while True:
                 if event.key == locals.K_SPACE:
                     jumpState = "up"
     
+    speed = 8 + score//3
     # 悟空造型
     wukong = Player(hero[index])
     if jumpState == "runing":       # 跑步状态下
@@ -92,13 +107,14 @@ while True:
             bg_x = 0
         screen.blit(background, (bg_x, 0))      # 远景
 
-        road_x -= 8
+        road_x -= speed
         if road_x<=-1000:
             road_x = 0
         screen.blit(road, (road_x, 500))       # 道路
 
         screen.blit(wukong.image, (150, y))     # 悟空
 
+
         time += 1
         if time >= 60:      # 创建障碍物精灵
             time = 0
@@ -107,7 +123,7 @@ while True:
                 obstacle = Block(bush,cacti,stone)  
                 block_list.add(obstacle)
         for sprite in block_list:       # 遍历、展示障碍物精灵
-            sprite.rect.x -= 8
+            sprite.rect.x -= speed
             screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
             if sprite.rect.x <= 0-sprite.rect.width:
                 sprite.kill()
@@ -115,8 +131,19 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
+            else:
+                if sprite.rect.x + sprite.rect.width < wukong.rect.x:
+                    score += sprite.score
+                    sprite.score = 0
+                    
+        if score > old_score:
+            score_audio.play()
+            old_score = score
+
         scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
         screen.blit(scoreSurf,(850,20))
+        scoreSurf = basic_font.render("第1名:"+str(one),True,(255,255,0))
+        screen.blit(scoreSurf,(850,20))
 
         # 刷新画面
         pygame.display.update()
--
libgit2 0.25.0