From e02f05822b33295dfdb6ed64807ba34c56f8287f Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Wed, 6 Jul 2022 19:08:00 +0800 Subject: [PATCH] auto save --- SB.py/SB.py | 8 ++++++++ my_game.py | 33 ++++++++++++++++++++++++++++++--- 2 files changed, 38 insertions(+), 3 deletions(-) create mode 100644 SB.py/SB.py diff --git a/SB.py/SB.py b/SB.py/SB.py new file mode 100644 index 0000000..101f07a --- /dev/null +++ b/SB.py/SB.py @@ -0,0 +1,8 @@ +import json + +jsonData = '{"第1名": 122, "第2名": 109, "第3名": 88}' + +text = json.loads(jsonData) +print("第1名: ",text["第1名"]) +print("第2名: ",text["第2名"]) +print("第3名: ",text["第3名"]) \ No newline at end of file diff --git a/my_game.py b/my_game.py index bf23878..5385a8f 100644 --- a/my_game.py +++ b/my_game.py @@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height + self.score class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): @@ -40,7 +41,9 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] -basic_font = pygame.font.Font('STKAITI.TTF',32) +#basic_font = pygame.font.Font('STKAITI.TTF',18) +score_audio = pygame.mixer.Sound('score.wav') + index = 0 y = 400 jumpState = "runing" @@ -49,9 +52,20 @@ road_x = 0 bg_x = 0 time = 0 gamestate = True +score = 0 +speed = 8 +old_score = 0 block_list =pygame.sprite.Group() # 创建精灵组 +while open('record.txt','r',encoding='utf-8') as f: + content = f.read() + print(content) + record = json.locals(content) + one = record["第1名"] + two = record["第2名"] + thrre = record["第3名"] + while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -62,6 +76,7 @@ while True: if event.key == locals.K_SPACE: jumpState = "up" + speed = 8 + score//3 # 悟空造型 wukong = Player(hero[index]) if jumpState == "runing": # 跑步状态下 @@ -92,13 +107,14 @@ while True: bg_x = 0 screen.blit(background, (bg_x, 0)) # 远景 - road_x -= 8 + road_x -= speed if road_x<=-1000: road_x = 0 screen.blit(road, (road_x, 500)) # 道路 screen.blit(wukong.image, (150, y)) # 悟空 + time += 1 if time >= 60: # 创建障碍物精灵 time = 0 @@ -107,7 +123,7 @@ while True: obstacle = Block(bush,cacti,stone) block_list.add(obstacle) for sprite in block_list: # 遍历、展示障碍物精灵 - sprite.rect.x -= 8 + sprite.rect.x -= speed screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if sprite.rect.x <= 0-sprite.rect.width: sprite.kill() @@ -115,8 +131,19 @@ while True: gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False + else: + if sprite.rect.x + sprite.rect.width < wukong.rect.x: + score += sprite.score + sprite.score = 0 + + if score > old_score: + score_audio.play() + old_score = score + scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) screen.blit(scoreSurf,(850,20)) + scoreSurf = basic_font.render("第1名:"+str(one),True,(255,255,0)) + screen.blit(scoreSurf,(850,20)) # 刷新画面 pygame.display.update() -- libgit2 0.25.0