Commit df06a401 by BellCodeEditor

save project

parent d7cc5a16
Showing with 7 additions and 4 deletions
...@@ -64,7 +64,7 @@ while True: ...@@ -64,7 +64,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -95,8 +95,8 @@ while True: ...@@ -95,8 +95,8 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x <= -1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -121,7 +121,10 @@ while True: ...@@ -121,7 +121,10 @@ while True:
else: else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x: if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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