Commit dd8ae469 by BellCodeEditor

auto save

parent ad9055be
Showing with 43 additions and 12 deletions
File added
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -40,8 +40,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
basic_font = pygame.font.Font('fzse_gbk.ttf ',32)
score_audio = pygame.mixer.Sound("score.wav")
index = 0
y = 400
jumpState = "runing"
t = 30
......@@ -50,9 +51,18 @@ bg_x = 0
time = 0
gamestate = True
score = 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding = 'utf-8') as f:
content =f.read()
record = json.loads(content)
one = content["第1名"]
two = content["第2名"]
three = content["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -62,7 +72,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -75,14 +85,14 @@ while True:
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
t -= 0.1
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
t += 0.1
else:
jumpState = "runing"
t =30
......@@ -93,7 +103,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -108,7 +118,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -116,13 +126,33 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score > three:
if score > one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record,ensure_ascii=False)
with open('record.txt','w',encoding = 'utf')
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(225,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("第1名:"+str(one),True,(225,0,0))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("第2名:"+str(two),True,(225,0,0))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("第3名·:"+str(three),True,(225,0,0))
screen.blit(scoreSurf,(850,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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