Commit dbe66b83 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 108 additions and 59 deletions
import pygame import pygame,random,json
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400 # 应该是400
# 精灵
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 self.image = random.choice([image1,image2,image3]) # 加载图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -40,16 +41,30 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,16 +41,30 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 basic_font=pygame.font.Font('STKAITI.TTF',18)
y = 400 score_audio=pygame.mixer.Sound('score.wav')
index = 0
jumpState = "runing" jumpState = "runing"
y = 400
t = 30 t = 30
road_x = 0 road_x = 0 # 道路坐标
bg_x = 0 bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 time=0
gamestate=True
score=0
speed=300
old_score=0
# obstacle = Block(bush,stone,cacti) # 障碍物列表, 随机一个对象
block_list=pygame.sprite.Group()
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -60,60 +75,96 @@ while True: ...@@ -60,60 +75,96 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型 speed=8+score//3
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 wukong =Player(hero[index])
index += 1 if jumpState == "runing":
if index >= 5: index += 1
index = 0 if index >= 5: # 出错 >= 不是 ==
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if gamestate==True:
if jumpState == "up": # 起跳
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态
if jumpState == "down": # 降落
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t = 30
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x <= -1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0))
road_x -= 8 road_x -= speed # 道路移动
if road_x<=-1000: if road_x <= -1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
# 精灵使用,类属性,类名,类方法
screen.blit(wukong.image, (150, y)) # 悟空 time+=1
if time>=60:
time += 1 time=0
if time >= 60: # 创建障碍物精灵 num=random.randint(0,50)
time = 0 if num>=20:
num = random.randint(0,50) obstacle=Block(bush,stone,cacti)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list:
sprite.rect.x -= 8 sprite.rect.x-=speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover=pygame.image.load('gameover.png')
screen.blit(gameover, (400, 200)) screen.blit(gameover,(400,200))
gamestate = False gamestate=False
if score > three:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
text = json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf=basic_font.render("第1名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf=basic_font.render("第2名"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf=basic_font.render("第3名"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
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