Commit dacbbd9c by BellCodeEditor

save project

parent 28b82a73
Showing with 57 additions and 60 deletions
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()
pygame.init() # 初始化 class Block(pygame.sprite.Sprite):
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 self.image=random.choice([image1,image2,image3])
self.image = random.choice([image1, image2, image3]) self.rect=self.image.get_rect()
# 根据障碍物位图的宽高设置矩形 self.rect.x=1000
self.rect = self.image.get_rect() self.rect.y=500-self.rect.height
# 障碍物绘制坐标 self.score=1
self.rect.x = 1000 class Player(pygame.sprite.Sprite):
self.rect.y = 500 - self.rect.height def __init__(self,image):
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__() super().__init__()
# 加载悟空精灵图像 self.image=image
self.image = image self.rect=self.image.get_rect()
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 self.rect.x=150
self.rect = self.image.get_rect() self.rect.y=400
self.rect.x = 150 # 初始化
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -40,18 +34,18 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,18 +34,18 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font=pygame.font.Font('STKAITI.TTF',32)
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0 # aa=Block(bush,cacti,stone)
bg_x = 0 time=0
time = 0 gamestate=True
gamestate = True score=0
block_list=pygame.sprite.Group()
block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -62,14 +56,13 @@ while True: ...@@ -62,14 +56,13 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型 wukong =Player(hero[index])
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gamestate == True: if gamestate==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
...@@ -86,38 +79,41 @@ while True: ...@@ -86,38 +79,41 @@ while True:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 将背景图画上去 # 悟空造型
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
# 将背景图画上去
shan_x -=1
if shan_x <=-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time+=1
time += 1 if time>=60:
if time >= 60: # 创建障碍物精灵 time=0
time = 0 num=random.randint(0,50)
num = random.randint(0,50) if num>20:
if num > 20: aa=Block(bush,cacti,stone)
obstacle = Block(bush,cacti,stone) block_list.add(aa)
block_list.add(obstacle) for sprite in block_list:
for sprite in block_list: # 遍历、展示障碍物精灵 sprite.rect.x-=8
sprite.rect.x -= 8 screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if sprite.rect.x<= 0-sprite.rect.width:
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover =pygame.image.load('gameover.png')
screen.blit(gameover, (400, 200)) screen.blit(gameover,(400,200))
gamestate = False gamestate=False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) else:
screen.blit(scoreSurf,(850,20)) if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score+=sprite.score
sprite.score=0
scoreSurf=basic_font.render("分数:"+str(score),True,(225,0,0))
screen.blit(scoreSurf,(850,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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