Commit d57af727 by BellCodeEditor

save project

parent 07bbda9d
Showing with 5 additions and 4 deletions
......@@ -51,6 +51,7 @@ bg_x = 0
time = 0
gamestate = True
score = 0
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -63,7 +64,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -94,7 +95,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -109,7 +110,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -118,7 +119,7 @@ while True:
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x + obstacle.rect.width >= wukong.rect.x:
if (sprite.rect.x + obstacle.rect.width) > wukong.rect.x:
score += score.sprite()
sprite = 0
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment