Commit d4253091 by BellCodeEditor

auto save

parent 44a383d1
Showing with 83 additions and 92 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 self.image=random.choice([image1,image2,image3])
self.image = random.choice([image1, image2, image3]) self.rect=self.image.get_rect()
# 根据障碍物位图的宽高设置矩形 self.rect.x=1000
self.rect = self.image.get_rect() self.rect.y=500-self.rect.height
# 障碍物绘制坐标 self.score=1
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite):
def __init__(self, image): def __init__(self,image):
super().__init__() super().__init__()
# 加载悟空精灵图像 self.image=image
self.image = image self.rect=self.image.get_rect()
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 self.rect.x=150
self.rect = self.image.get_rect() self.rect.y=400
self.rect.x = 150 # 创 建一个窗口
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption('悟空酷跑')
# pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -40,84 +34,81 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,84 +34,81 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) score_audio=pygame.mixer.Sound('score.wav')
index = 0 basic_font=pygame.font.Font('STKAITI.TTF',18)
y = 400 index = 0
jumpState = "runing" y=400
t = 30 jumpstate='runing'
road_x = 0 t=30
bg_x = 0 road_x=0
time = 0 bg_x=0
gamestate = True time=0
gamestate=True
block_list =pygame.sprite.Group() # 创建精灵组 score=0
# obstacle=Block(bush,stone,cacti)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpstate=='runing':
if event.key == locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState = "up" jumpstate='up'
wukong=Player(hero[index])
# 悟空造型 if jumpstate=='runing':
wukong = Player(hero[index]) index+=1
if jumpState == "runing": # 跑步状态下 if index>=5:
index += 1 index=0
if index >= 5: if gamestate==True:
index = 0 if jumpstate=='up':
if t>0:
if gamestate == True: y-=t
if jumpState == "up": # 起跳状态 wukong.rect.y=y
if t > 0: t-=2
y -= t
wukong.rect.y = y
t -= 2
else: else:
jumpState = "down" jumpstate='down'
if jumpState == "down": # 降落状态 if jumpstate=='down':
if t <= 30: if t<=30:
y += t y+=t
wukong.rect.y = y wukong.rect.y=y
t += 2 t+=2
else: else:
jumpState = "runing" jumpstate='runing'
t =30 t=30
# 将背景图画上去
# 将背景图画上去 bg_x-=1
bg_x -= 1 if bg_x <=-1000:
if bg_x<=-1000: bg_x=0
bg_x = 0 screen.blit(background, (bg_x, 0))
screen.blit(background, (bg_x, 0)) # 远景 road_x-=8
road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x=0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
screen.blit(wukong.image, (150, y)) # 悟空 time+=1
if time>=60:
time += 1 time=0
if time >= 60: # 创建障碍物精灵 r=random.randint(0,100)
time = 0 if r>60:
num = random.randint(0,50) obstacle=Block(bush,cacti,stone)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list:
sprite.rect.x -= 8 sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover=pygame.image.load('gameover.png')
screen.blit(gameover, (400, 200)) screen.blit(gameover,(400,200))
gamestate = False gamestate=False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) else:
screen.blit(scoreSurf,(850,20)) if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
# 刷新画面 sprite.score=0
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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