Commit d3b0895d by BellCodeEditor

auto save

parent a1d894f0
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -34,13 +36,14 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -34,13 +36,14 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png')
# 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) font = pygame.font.Font('STKAITI.TTF',25)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -49,8 +52,19 @@ road_x = 0 ...@@ -49,8 +52,19 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
audio=pygame.mixer.Sound('score.wav')
score=0
speed=8
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as file:
content = file.read()
record = json.loads(content)
one = record['第1名']
two = record['第2名']
three = record['第3名']
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -61,6 +75,7 @@ while True: ...@@ -61,6 +75,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
...@@ -92,7 +107,7 @@ while True: ...@@ -92,7 +107,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -107,7 +122,7 @@ while True: ...@@ -107,7 +122,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -115,9 +130,39 @@ while True: ...@@ -115,9 +130,39 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) if score >three:
if score > one:
record['第一名']=score
record['第二名']= two
record['第三名']=three
elif score > two:
record['第二名']= score
record['第三名']=two
else:
record['第三名']=score
record = json.dumps(record,ensure_ascii=False)
with open('score.txt','w',encoding='utf-8') as file:
file.write(record)
else:
if sprite.rect.x +sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
scoreSurf = font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
scoreSurf = font.render("first:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(850,50))
scoreSurf = font.render("second:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(850,80))
scoreSurf = font.render("third:"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(850,110))
if score>old_score:
audio.play()
old_score=score
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(95)
\ No newline at end of file \ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 10, "第2名": 8, "第3名": 6}
\ No newline at end of file \ No newline at end of file
{"第1名": 10, "第2名": 8, "第3名": 6}
\ No newline at end of file
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