Commit d218ecf0 by BellCodeEditor

save project

parent 86d53876
Showing with 9 additions and 4 deletions
...@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('lucon.TTF',32) basic_font = pygame.font.Font('lucon.TTF',32)
index = 0 index = 0
y = 400 y = 400
...@@ -51,7 +52,8 @@ bg_x = 0 ...@@ -51,7 +52,8 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0 score=0
speed=0
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -94,7 +96,7 @@ while True: ...@@ -94,7 +96,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -119,9 +121,12 @@ while True: ...@@ -119,9 +121,12 @@ while True:
gamestate = False gamestate = False
else: else:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x: if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score score +=sprite.score
sprite.score=0 sprite.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) if score>old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("score:"+str(score),True,(0,89,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
# 刷新画面 # 刷新画面
......
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