Commit d1053978 by BellCodeEditor

save project

parent 686c5f10
import json
jsondata ='{"第一名":122,"第二名":109,"第三名":88}'
text = json.loads(jsondata)
print("第一名:",text["第一名"])
print("第二名:",text["第二名"])
print("第三名:",text["第三名"])
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import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('neuropol.ttf',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -49,9 +50,20 @@ road_x = 0 ...@@ -49,9 +50,20 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
score = 0
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -61,7 +73,7 @@ while True: ...@@ -61,7 +73,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//10
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -107,7 +119,7 @@ while True: ...@@ -107,7 +119,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -115,9 +127,34 @@ while True: ...@@ -115,9 +127,34 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score > three:
if score>one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += 1
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("第2名:"+str(two),True,(255,0,0))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("第3名:"+str(three),True,(255,0,0))
screen.blit(scoreSurf,(850,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
File added
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 294, "第2名": 224, "第3名": 194}
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