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Commit
d0469ded
authored
Jun 24, 2023
by
BellCodeEditor
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parent
10d06581
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Showing
1 changed file
with
10 additions
and
4 deletions
my_game.py
my_game.py
View file @
d0469ded
...
...
@@ -40,7 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -49,7 +50,9 @@ road_x = 0
bg_x
=
0
time
=
0
gamestate
=
True
score
=
0
speed
=
8
old_score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
while
True
:
...
...
@@ -61,7 +64,7 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
...
...
@@ -112,7 +115,7 @@ while True:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
]
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
else
:
...
...
@@ -120,6 +123,9 @@ while True:
score
+=
sprite
.
score
sprite
.
score
=
0
print
(
score
)
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
...
...
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