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Commit
cca1f81f
authored
Jun 15, 2024
by
BellCodeEditor
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my_game - 魔改版.py
my_game - 魔改版.py
0 → 100644
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cca1f81f
import
pygame
import
pygame
import
random
from
pygame
import
locals
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
index
=
0
jumpState
=
"runing"
wukong_y
=
400
rode_x
=
0
background_x
=
0
t
=
30
time
=
0
gamestate
=
True
score
=
0
old_score
=
score
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
and
jumpState
==
"runing"
:
jumpState
=
"up"
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
jumpState
==
"runing"
:
#event.m == locals.BUTTON_LEFT and
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
index
=
index
+
1
if
index
>
4
:
index
=
0
if
gamestate
==
True
:
if
jumpState
==
"up"
:
if
t
>
0
:
wukong_y
=
wukong_y
-
t
wukong
.
rect
.
y
=
wukong_y
t
=
t
-
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
if
t
<=
30
:
wukong_y
=
wukong_y
+
t
wukong
.
rect
.
y
=
wukong_y
t
=
t
+
2
else
:
jumpState
=
"runing"
t
=
30
if
rode_x
<-
1000
:
rode_x
=
0
if
background_x
<-
1000
:
background_x
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
background_x
,
0
))
screen
.
blit
(
road
,
(
rode_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
150
,
wukong_y
))
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>=
60
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
prop
):
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
else
:
if
(
prop
.
rect
.
x
+
prop
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
prop
.
score
prop
.
score
=
0
rode_x
=
rode_x
-
8
background_x
-=
1
scoreSurf
=
basic_font
.
render
(
"分数"
+
":"
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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