From c88bef0b46ed6597e618da92ca18ebc40dddc94d Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sun, 4 Jun 2023 10:27:25 +0800
Subject: [PATCH] save project

---
 my_game.py | 21 ++++++++++++++++-----
 1 file changed, 16 insertions(+), 5 deletions(-)

diff --git a/my_game.py b/my_game.py
index bf23878..1f53c58 100644
--- a/my_game.py
+++ b/my_game.py
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
+        self.score= 1
 
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
@@ -41,17 +42,19 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
 basic_font = pygame.font.Font('STKAITI.TTF',32)
+score_audio=pygame.mixer.Sound('score.wav')
 index = 0   
 y = 400
+score=0
 jumpState = "runing"
 t = 30
 road_x = 0
 bg_x = 0
 time = 0
 gamestate = True
-
+speed=8
 block_list =pygame.sprite.Group()   # 创建精灵组
-
+old_score=0
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
@@ -61,7 +64,7 @@ while True:
             if jumpState == "runing":
                 if event.key == locals.K_SPACE:
                     jumpState = "up"
-    
+    speed=8+score//3
     # 悟空造型
     wukong = Player(hero[index])
     if jumpState == "runing":       # 跑步状态下
@@ -92,7 +95,7 @@ while True:
             bg_x = 0
         screen.blit(background, (bg_x, 0))      # 远景
 
-        road_x -= 8
+        road_x -= speed
         if road_x<=-1000:
             road_x = 0
         screen.blit(road, (road_x, 500))       # 道路
@@ -107,7 +110,7 @@ while True:
                 obstacle = Block(bush,cacti,stone)  
                 block_list.add(obstacle)
         for sprite in block_list:       # 遍历、展示障碍物精灵
-            sprite.rect.x -= 8
+            sprite.rect.x -= speed
             screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
             if sprite.rect.x <= 0-sprite.rect.width:
                 sprite.kill()
@@ -115,6 +118,14 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
+            else:
+                if sprite.rect.x+sprite.rect.width<wukong.rect.x:
+                     score+=sprite.score
+                     sprite.score=0
+                     print(score)   
+            if score>old_score:
+                score_audio.play()
+                old_score=score
         scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
         screen.blit(scoreSurf,(850,20))
 
--
libgit2 0.25.0