Commit c72c68ec by BellCodeEditor

save project

parent cd0e3296
Showing with 11 additions and 4 deletions
...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -51,6 +52,7 @@ bg_x = 0 ...@@ -51,6 +52,7 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0 score=0
old_score=0
speed=8 speed=8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -117,10 +119,15 @@ while True: ...@@ -117,10 +119,15 @@ while True:
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else: else:
if sprite.rect.x+sprite.rect if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score += sprite.score
sprite.score=0
if score > old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(120) FPS.tick(50)
\ No newline at end of file \ No newline at end of file
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