diff --git a/jons_test.py b/jons_test.py new file mode 100644 index 0000000..1f19746 --- /dev/null +++ b/jons_test.py @@ -0,0 +1,10 @@ +import json + +jonsdata = '{"第1名":122,"第2名":109,"第3名":88}' + +text = json.loads(jonsdata) +print("第一名:",text["第1名"]) +print("第二名:",text["第2名"]) +print("第三名:",text["第3名"]) + +#只能字典外层是单引号,内部的键是双引号,不能外层双引号,内层单引号 \ No newline at end of file diff --git a/my_game copy.py b/my_game copy.py new file mode 100644 index 0000000..c1ea64e --- /dev/null +++ b/my_game copy.py @@ -0,0 +1,169 @@ +import pygame +from pygame import locals +import random +import json + +pygame.init() # 初始化 + +class Block(pygame.sprite.Sprite): # 障碍物精灵类 + def __init__(self,image1,image2,image3): + super().__init__() + # 加载障碍物的图片 + self.image = random.choice([image1, image2, image3]) + # 根据障碍物位图的宽高设置矩形 + self.rect = self.image.get_rect() + # 障碍物绘制坐标 + self.rect.x = 1000 + self.rect.y = 500 - self.rect.height + self.score = 1 + +class Player(pygame.sprite.Sprite): # 悟空 + def __init__(self, image): + super().__init__() + # 加载悟空精灵图像 + self.image = image + # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 + self.rect = self.image.get_rect() + self.rect.x = 150 + self.rect.y = 400 + +# 创建一个窗口 +screen = pygame.display.set_mode((1000, 600)) +FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") +# 载入图片 +background = pygame.image.load('bg.png') # 背景 +road = pygame.image.load('road.png') # 路 +stone = pygame.image.load('stone.png') # 石头 +cacti = pygame.image.load('cacti.png') # 仙人掌 +bush = pygame.image.load('bush.png') # 灌木丛 +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] +basic_font = pygame.font.Font('STKAITI.TTF',18) +score_audio = pygame.mixer.Sound('score.wav') +index = 0 +y = 400 +jumpState = "runing" +t = 30 +road_x = 0 +bg_x = 0 +time = 0 +gamestate = True +score = 0 +speed = 8 +old_score = 0 + +block_list =pygame.sprite.Group() # 创建精灵组 + +with open('record.txt','r',encoding='utf-8') as f: + content = f.read() + record = json.loads(content) + one = record["第1名"] + two = record["第2名"] + three = record["第3名"] + +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + # 接收到退出事件后退出程序 + exit() + if event.type == locals.KEYDOWN: + if jumpState == "runing": + if event.key == locals.K_SPACE: + jumpState = "up" + speed = 8 + score//3 + # 悟空造型 + wukong = Player(hero[index]) + if jumpState == "runing": # 跑步状态下 + index += 1 + if index >= 5: + index = 0 + + if gamestate == True: + if jumpState == "up": # 起跳状态 + if t > 0: + y -= t + wukong.rect.y = y + t -= 1.5 + else: + jumpState = "down" + if jumpState == "down": # 降落状态 + if t <= 30: + y += t + wukong.rect.y = y + t += 1.5 + else: + jumpState = "runing" + t =30 + + # 将背景图画上去 + bg_x -= 1 + if bg_x<=-1000: + bg_x = 0 + screen.blit(background, (bg_x, 0)) # 远景 + + road_x -= speed + if road_x<=-1000: + road_x = 0 + screen.blit(road, (road_x, 500)) # 道路 + + screen.blit(wukong.image, (150, y)) # 悟空 + + time += 1 + if time >= 60: # 创建障碍物精灵 + time = 0 + num = random.randint(0,50) + if num > 20: + obstacle = Block(bush,cacti,stone) + block_list.add(obstacle) + for sprite in block_list: # 遍历、展示障碍物精灵 + sprite.rect.x -= speed + screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) + if sprite.rect.x <= 0-sprite.rect.width: + sprite.kill() + if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 + gameover = pygame.image.load('gameover.png') # 游戏结束 + screen.blit(gameover, (400, 200)) + gamestate = False + ######################################### + if score > three: + if score > one : + record["第1名"] = score + record["第2名"] = one + record["第3名"] = two + elif score > two : + record["第2名"] = score + record["第3名"] = two + else: + record["第3名"] = score + record = json.dumps(record,ensure_ascii=False) + with open('record.txt','w',encoding='utf-8') as f : + f.write(record) + ############################################ + + else: + if sprite.rect.x + sprite.rect.width < wukong.rect.x: + score += sprite.score + sprite.score = 0 + + if score > old_score: + score_audio.play() + old_score = score + + scoresurf = basic_font.render('分数:'+str(score),True,(255,255,255)) + screen.blit(scoresurf,(880,20)) + scoresurf = basic_font.render('第1名:'+str(one),True,(255,255,255)) + screen.blit(scoresurf,(880,50)) + scoresurf = basic_font.render('第2名:'+str(two),True,(255,255,255)) + screen.blit(scoresurf,(880,80)) + scoresurf = basic_font.render('第3名:'+str(three),True,(255,255,255)) + screen.blit(scoresurf,(880,110)) + + # 刷新画面 + pygame.display.update() + FPS.tick(60) + + \ No newline at end of file