diff --git a/jons_test.py b/jons_test.py
new file mode 100644
index 0000000..1f19746
--- /dev/null
+++ b/jons_test.py
@@ -0,0 +1,10 @@
+import json
+
+jonsdata = '{"第1名":122,"第2名":109,"第3名":88}'
+
+text = json.loads(jonsdata)
+print("第一名:",text["第1名"])
+print("第二名:",text["第2名"])
+print("第三名:",text["第3名"])
+
+#只能字典外层是单引号,内部的键是双引号,不能外层双引号,内层单引号
\ No newline at end of file
diff --git a/my_game copy.py b/my_game copy.py
new file mode 100644
index 0000000..c1ea64e
--- /dev/null
+++ b/my_game copy.py
@@ -0,0 +1,169 @@
+import pygame
+from pygame import locals
+import random
+import json
+
+pygame.init()  # 初始化
+
+class Block(pygame.sprite.Sprite):      # 障碍物精灵类
+    def __init__(self,image1,image2,image3):
+        super().__init__()
+        # 加载障碍物的图片
+        self.image = random.choice([image1, image2, image3])
+        # 根据障碍物位图的宽高设置矩形
+        self.rect = self.image.get_rect()
+        # 障碍物绘制坐标
+        self.rect.x = 1000
+        self.rect.y = 500 - self.rect.height
+        self.score = 1
+
+class Player(pygame.sprite.Sprite):     # 悟空
+    def __init__(self, image):
+        super().__init__()
+        # 加载悟空精灵图像
+        self.image = image
+        # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
+        self.rect = self.image.get_rect()
+        self.rect.x = 150
+        self.rect.y = 400
+
+# 创建一个窗口
+screen = pygame.display.set_mode((1000, 600))
+FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
+# 载入图片
+background = pygame.image.load('bg.png')    # 背景
+road = pygame.image.load('road.png')      # 路
+stone = pygame.image.load('stone.png')      # 石头
+cacti = pygame.image.load('cacti.png')      # 仙人掌
+bush = pygame.image.load('bush.png')      # 灌木丛
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
+basic_font = pygame.font.Font('STKAITI.TTF',18)
+score_audio = pygame.mixer.Sound('score.wav')
+index = 0   
+y = 400
+jumpState = "runing"
+t = 30
+road_x = 0
+bg_x = 0
+time = 0
+gamestate = True
+score = 0 
+speed = 8
+old_score = 0
+
+block_list =pygame.sprite.Group()   # 创建精灵组
+
+with open('record.txt','r',encoding='utf-8') as f:
+    content = f.read()
+    record = json.loads(content)
+    one = record["第1名"]
+    two = record["第2名"]
+    three = record["第3名"]
+
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            # 接收到退出事件后退出程序
+            exit()
+        if event.type == locals.KEYDOWN:
+            if jumpState == "runing":
+                if event.key == locals.K_SPACE:
+                    jumpState = "up"
+    speed = 8 + score//3
+    # 悟空造型
+    wukong = Player(hero[index])
+    if jumpState == "runing":       # 跑步状态下
+        index += 1
+        if index >= 5:
+            index = 0
+
+    if gamestate == True:
+        if jumpState == "up":    # 起跳状态
+            if t > 0:
+                y -= t
+                wukong.rect.y = y
+                t -= 1.5
+            else:
+                jumpState = "down"  
+        if jumpState == "down":    # 降落状态
+            if t <= 30:
+                y += t
+                wukong.rect.y = y
+                t += 1.5
+            else:
+                jumpState = "runing"
+                t =30
+        
+        # 将背景图画上去
+        bg_x -= 1
+        if bg_x<=-1000:
+            bg_x = 0
+        screen.blit(background, (bg_x, 0))      # 远景
+
+        road_x -= speed
+        if road_x<=-1000:
+            road_x = 0
+        screen.blit(road, (road_x, 500))       # 道路
+
+        screen.blit(wukong.image, (150, y))     # 悟空
+
+        time += 1
+        if time >= 60:      # 创建障碍物精灵
+            time = 0
+            num = random.randint(0,50)
+            if num > 20:
+                obstacle = Block(bush,cacti,stone)  
+                block_list.add(obstacle)
+        for sprite in block_list:       # 遍历、展示障碍物精灵
+            sprite.rect.x -= speed
+            screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
+            if sprite.rect.x <= 0-sprite.rect.width:
+                sprite.kill()
+            if pygame.sprite.collide_rect(wukong, sprite):  # 精灵碰撞检测
+                gameover = pygame.image.load('gameover.png')     # 游戏结束
+                screen.blit(gameover, (400, 200))
+                gamestate = False
+                #########################################
+                if score > three:
+                    if score > one :
+                        record["第1名"] = score
+                        record["第2名"] = one
+                        record["第3名"] = two
+                    elif score > two :
+                        record["第2名"] = score
+                        record["第3名"] = two
+                    else:
+                        record["第3名"] = score
+                record = json.dumps(record,ensure_ascii=False)
+                with open('record.txt','w',encoding='utf-8') as f :
+                    f.write(record)
+                ############################################
+
+            else:
+                if sprite.rect.x + sprite.rect.width < wukong.rect.x:
+                    score += sprite.score
+                    sprite.score = 0
+
+        if score > old_score:
+            score_audio.play()
+            old_score = score
+
+        scoresurf = basic_font.render('分数:'+str(score),True,(255,255,255))
+        screen.blit(scoresurf,(880,20))
+        scoresurf = basic_font.render('第1名:'+str(one),True,(255,255,255))
+        screen.blit(scoresurf,(880,50))
+        scoresurf = basic_font.render('第2名:'+str(two),True,(255,255,255))
+        screen.blit(scoresurf,(880,80))
+        scoresurf = basic_font.render('第3名:'+str(three),True,(255,255,255))
+        screen.blit(scoresurf,(880,110))
+
+        # 刷新画面
+        pygame.display.update()
+        FPS.tick(60)
+
+        
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