Commit c06cbbc1 by BellCodeEditor

save project

parent 424cdb27
Showing with 10 additions and 2 deletions
import pygame
from pygame import locals
import random
from pygame import mixer_music
pygame.init() # 初始化
......@@ -42,6 +43,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_sound=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -51,9 +53,12 @@ bg_x = 0
time = 0
gamestate = True
score=0
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组
speed=8
while True:
speed=speed+score//0.1
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
......@@ -93,7 +98,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -=speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -108,7 +113,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -119,6 +124,9 @@ while True:
elif sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if old_score<score:
score_sound.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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