Commit bec118c1 by BellCodeEditor

save project

parent 89f066e0
Showing with 10 additions and 13 deletions
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -41,9 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
jumpState = "runing"
......@@ -52,9 +51,8 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score
score=0
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -66,7 +64,8 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
speed =8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -97,7 +96,6 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= speed
if road_x<=-1000:
road_x = 0
......@@ -122,13 +120,12 @@ while True:
screen.blit(gameover, (400, 200))
gamestate = False
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
sprite.score=0
if score>old_score:
score_audio.play()
old_score = score
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
......
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