Commit bc8e82d0 by BellCodeEditor

save project

parent 686c5f10
Showing with 12 additions and 6 deletions
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 50
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.Font('simsun.ttc',32)
index = 0
y = 400
jumpState = "runing"
......@@ -49,6 +50,7 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -74,14 +76,14 @@ while True:
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
t -= 1.5
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
t += 1.5
else:
jumpState = "runing"
t =30
......@@ -100,10 +102,10 @@ while True:
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
if time >= 5: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 20:
num = random.randint(0,100)
if num > 99:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
......@@ -115,6 +117,10 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if (sprite.rect.x + sprite.rect.width)<wukong.rect.x:
score += sprite.score
sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
File added
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment