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Commit
bc8e82d0
authored
2 years ago
by
BellCodeEditor
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parent
686c5f10
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2 changed files
with
12 additions
and
6 deletions
my_game.py
simsun.ttc
my_game.py
View file @
bc8e82d0
...
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
...
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
50
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
def
__init__
(
self
,
image
):
...
@@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'
STKAITI.TTF
'
,
32
)
basic_font
=
pygame
.
font
.
Font
(
'
simsun.ttc
'
,
32
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
...
@@ -49,6 +50,7 @@ road_x = 0
...
@@ -49,6 +50,7 @@ road_x = 0
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
...
@@ -74,14 +76,14 @@ while True:
...
@@ -74,14 +76,14 @@ while True:
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
wukong
.
rect
.
y
=
y
wukong
.
rect
.
y
=
y
t
-=
2
t
-=
1.5
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
if
t
<=
30
:
y
+=
t
y
+=
t
wukong
.
rect
.
y
=
y
wukong
.
rect
.
y
=
y
t
+=
2
t
+=
1.5
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
...
@@ -100,10 +102,10 @@ while True:
...
@@ -100,10 +102,10 @@ while True:
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
time
+=
1
if
time
>=
60
:
# 创建障碍物精灵
if
time
>=
5
:
# 创建障碍物精灵
time
=
0
time
=
0
num
=
random
.
randint
(
0
,
5
0
)
num
=
random
.
randint
(
0
,
10
0
)
if
num
>
20
:
if
num
>
99
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
...
@@ -115,6 +117,10 @@ while True:
...
@@ -115,6 +117,10 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
gamestate
=
False
else
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
...
...
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simsun.ttc
0 → 100644
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bc8e82d0
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