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Commit
b4df2888
authored
3 years ago
by
BellCodeEditor
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parent
fc23d5d0
c135489l1437p256a14520/wx916246
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1 changed file
with
11 additions
and
2 deletions
my_game.py
my_game.py
View file @
b4df2888
...
...
@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
score_audio
=
pygame
.
mixer
.
Sound
(
score
.
wav
)
font
=
pygame
.
font
.
Font
()
index
=
0
y
=
400
...
...
@@ -51,8 +52,16 @@ bg_x = 0
time
=
0
gamestate
=
True
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
font_busf
=
font
.
render
(
"分数:"
+
str
(
score
),
Ture
,(
225
,
225
,
225
))
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
...
...
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