Commit b4df2888 by BellCodeEditor

save project

parent fc23d5d0
Showing with 11 additions and 2 deletions
......@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound(score.wav)
font=pygame.font.Font()
index = 0
y = 400
......@@ -51,8 +52,16 @@ bg_x = 0
time = 0
gamestate = True
if pygame.sprite.collide_rect(wukong,sprite):
gameover =
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, ( 400, 200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
font_busf=font.render("分数:"+str(score),Ture,(225,225,225))
block_list =pygame.sprite.Group() # 创建精灵组
......
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