Commit b47ee009 by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 33 additions and 3 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -49,8 +50,17 @@ bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font("STKAITI.TTF",18)
block_list =pygame.sprite.Group() # 创建精灵组
with open("score.txt",'r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
thr = record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,7 +70,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 +score // 3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -114,7 +124,26 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if(sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
#分数
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第2名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第3名:"+str(thr),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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