Commit b41e8cdc by BellCodeEditor

save project

parent 686c5f10
Showing with 18 additions and 1 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -25,6 +27,7 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -40,7 +43,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
#score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
jumpState = "runing"
......@@ -49,9 +53,18 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第一名"]
two=record["第二名"]
three=record["第三名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -115,6 +128,10 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprit.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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