From afd94d0b81251297be183d698fc02797cf162b08 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Tue, 12 Jul 2022 18:35:30 +0800 Subject: [PATCH] save project --- my_game.py | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) diff --git a/my_game.py b/my_game.py index bf23878..aa12ab4 100644 --- a/my_game.py +++ b/my_game.py @@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height - + self.score=1 class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): super().__init__() @@ -24,6 +24,7 @@ class Player(pygame.sprite.Sprite): # 悟空 self.rect = self.image.get_rect() self.rect.x = 150 self.rect.y = 400 + # self.score=1 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) @@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] -basic_font = pygame.font.Font('STKAITI.TTF',32) +# basic_font = pygame.font.Font('STKAITI.TTF',32) index = 0 y = 400 jumpState = "runing" @@ -49,7 +50,7 @@ road_x = 0 bg_x = 0 time = 0 gamestate = True - +score=1 block_list =pygame.sprite.Group() # 创建精灵组 while True: @@ -115,9 +116,17 @@ while True: gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False - scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) - screen.blit(scoreSurf,(850,20)) + else: + if sprite.rect.x+sprite.rect.width<wukong.rect.x: + score+=sprite.score + sprite.score=0 + print(score) + # scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) + # screen.blit(scoreSurf,(850,20)) # 刷新画面 pygame.display.update() - FPS.tick(60) \ No newline at end of file + FPS.tick(60) + + + \ No newline at end of file -- libgit2 0.25.0