From afd94d0b81251297be183d698fc02797cf162b08 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Tue, 12 Jul 2022 18:35:30 +0800
Subject: [PATCH] save project

---
 my_game.py | 21 +++++++++++++++------
 1 file changed, 15 insertions(+), 6 deletions(-)

diff --git a/my_game.py b/my_game.py
index bf23878..aa12ab4 100644
--- a/my_game.py
+++ b/my_game.py
@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
-
+        self.score=1
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
         super().__init__()
@@ -24,6 +24,7 @@ class Player(pygame.sprite.Sprite):     # 悟空
         self.rect = self.image.get_rect()
         self.rect.x = 150
         self.rect.y = 400
+        # self.score=1
 
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
@@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero3.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
-basic_font = pygame.font.Font('STKAITI.TTF',32)
+# basic_font = pygame.font.Font('STKAITI.TTF',32)
 index = 0   
 y = 400
 jumpState = "runing"
@@ -49,7 +50,7 @@ road_x = 0
 bg_x = 0
 time = 0
 gamestate = True
-
+score=1
 block_list =pygame.sprite.Group()   # 创建精灵组
 
 while True:
@@ -115,9 +116,17 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
-        scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
-        screen.blit(scoreSurf,(850,20))
+            else:
+                if sprite.rect.x+sprite.rect.width<wukong.rect.x:
+                    score+=sprite.score
+                    sprite.score=0
+                    print(score)   
+        # scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
+        # screen.blit(scoreSurf,(850,20))
 
         # 刷新画面
         pygame.display.update()
-        FPS.tick(60)
\ No newline at end of file
+        FPS.tick(60)
+
+   
+        
\ No newline at end of file
--
libgit2 0.25.0