Commit af4eb5cc by BellCodeEditor

save project

parent 686c5f10
Showing with 62 additions and 57 deletions
File added
...@@ -3,32 +3,27 @@ from pygame import locals ...@@ -3,32 +3,27 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite): # 障碍物精灵类 screen = pygame.display.set_mode((1000, 600))
def __init__(self,image1,image2,image3): FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
class Block(pygame.sprite.Sprite):
def __init__(self,imag1,imag2,imag3):
super().__init__() super().__init__()
# 加载障碍物的图片 self.image=random.choice([imag1,imag2,imag3])
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite):
def __init__(self, image): def __init__(self,image):
super().__init__() super().__init__()
# 加载悟空精灵图像 self.image=image
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -40,17 +35,19 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,17 +35,19 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) #score_audio = pygame.
basic_font = pygame.font.Font("STKAITI.TTF",18)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x=0
bg_x = 0 bg_x=0
time = 0 #obstacle = Block(bush, stone, cacti)
gamestate = True time=0
block=pygame.sprite.Group()
block_list =pygame.sprite.Group() # 创建精灵组 zhuangtai=1
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -61,63 +58,70 @@ while True: ...@@ -61,63 +58,70 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gamestate == True: if zhuangtai==1:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x-=1
if bg_x<=-1000: if bg_x <= -1000:
bg_x = 0 bg_x=0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=8
road_x -= 8 if road_x <= -1000:
if road_x<=-1000: road_x=0
road_x = 0 screen.blit(road, (road_x, 500)) # 路
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time+=1
if time >= 60: # 创建障碍物精灵 if time>=60:
time = 0 r=random.randint(0,100)
num = random.randint(0,50) if r>40:
if num > 20: obstacle=Block(bush, stone, cacti)
obstacle = Block(bush,cacti,stone) block.add(obstacle)
block_list.add(obstacle) time=0
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
#if obstacle.rect.x<= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
#obstacle=Block(bush, stone, cacti)
#obstacle.rect.x -= 8
for prpo in block:
prpo.rect.x -= 8
screen.blit(prpo.image, (prpo.rect.x, prpo.rect.y))
if prpo.rect.x<= 0-prpo.rect.width:
prpo.kill()
if pygame.sprite.collide_rect(wukong,prpo):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover, (400,200))
zhuangtai=2
else:
if prpo.rect.x + prpo.rect.width < wukong.rect.x:
score +=prpo.score
prpo.score=0
scoreSurt = basic_font.render("分数"+str(score),True,(255,255,255))
screen.blit(scoreSurt, (880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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