Commit ac658aa6 by BellCodeEditor

auto save

parent 686c5f10
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.fenshu = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,7 +40,13 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
ziti = pygame.font.Font('neuropol.ttf',32)
with open('record.txt','r',encoding='utf-8') as f:
paih=f.read()
paih=json.loads(paih)
one=paih["第1名"]
two=paih["第2名"]
three=paih["第3名"]
index = 0
y = 400
jumpState = "runing"
......@@ -48,6 +54,10 @@ t = 30
road_x = 0
bg_x = 0
time = 0
fenshu=0
sudu=10
yinxiao=pygame.mixer.Sound("score.wav")
pygame.mixer.music.load("歌曲3.wav")
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -61,7 +71,13 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
sudu=10+fenshu//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -92,7 +108,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= sudu
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +123,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= sudu
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,8 +131,32 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
if fenshu>three:
if fenshu>one:
paih["第一名"]=fenshu
paih["第二名"]=one
paih["第三名"]=two
if fenshu>two:
paih["第二名"]=fenshu
paih["第三名"]=two
else:
paih["第三名"]=fenshu
paih=json.dumps(paih,ensure_ascii=False)
with open('record.txt','w',encoding='utf-8') as f:
f.write(paih)
else:
if wukong.rect.x>sprite.rect.x+sprite.rect.width:
fenshu+=sprite.fenshu
sprite.fenshu=0
yinxiao.play()
ziti2=ziti.render("score:"+str(fenshu),True,(0,0,0))
screen.blit(ziti2,(700,100))
diyi=ziti.render("first:"+str(one),True,(0,0,0))
dier=ziti.render("second:"+str(two),True,(0,0,0))
disan=ziti.render("third:"+str(three),True,(0,0,0))
screen.blit(diyi,(700,150))
screen.blit(dier,(700,200))
screen.blit(disan,(700,250))
# 刷新画面
pygame.display.update()
......
File added
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
File added
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