Commit a6ff03a1 by BellCodeEditor

save project

parent 07212063
Showing with 9 additions and 5 deletions
...@@ -41,7 +41,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,7 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
music1=pygame.mixer.music.Sound('score.wav') score_music=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('MSYH.TTF',18) basic_font = pygame.font.Font('MSYH.TTF',18)
index = 0 index = 0
y = 400 y = 400
...@@ -53,6 +53,8 @@ time = 0 ...@@ -53,6 +53,8 @@ time = 0
gamestate = True gamestate = True
score=0 score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
old_score=0
speed=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -64,6 +66,7 @@ while True: ...@@ -64,6 +66,7 @@ while True:
jumpState = "up" jumpState = "up"
# 悟空造型 # 悟空造型
speed=8+speed//3
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
...@@ -93,13 +96,12 @@ while True: ...@@ -93,13 +96,12 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
if p
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >= 60: # 创建障碍物精灵
time = 0 time = 0
...@@ -107,9 +109,11 @@ while True: ...@@ -107,9 +109,11 @@ while True:
if num > 20: if num > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
# sprite.score=1 if score>old_score:
score_music.play()
old_score=score
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
......
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