Commit a50c71fa by BellCodeEditor

save project

parent 2a02df5a
Showing with 116 additions and 70 deletions
File added
import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3):
class Block (pygame.sprite.Sprite):
def __init__(self , image1 , image2 ,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.image = random.choice([image1 , image2 ,image3])
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
class Wukong(pygame.sprite.Sprite):
def __init__(self , image1):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.image = image1
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -36,92 +29,144 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
pygame.display.set_caption("一只猴的回家路")
dasic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
jumpState = "runing"
heroLength = len(hero)
state = "runing"
t = 30
d = 30
f = 30
v = 30
block_list = pygame.sprite.Group()
time = 0
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
wukong = Wukong(hero[0])
gameState = True
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.type == locals.KEYDOWN and state == "runing":
if event.key == locals.K_w:
jumpState = "up"
state = "up"
if event.key == locals.K_s:
state = "s"
if event.key == locals.K_d:
state = "d"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
#w
if state == "up" :
if t > 0:
y -= t
wukong.rect.y = y
wukong.rect.y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
state = "down"
if state == "down" :
if t <= 30:
y += t
wukong.rect.y = y
wukong.rect.y += t
t += 2
else:
jumpState = "runing"
t =30
state = "runing"
t -= 2
#s
if state == "s" :
if d > 0:
wukong.rect.y += d
d -= 2
else:
state = "e"
if state == "e" :
if d <= 30:
wukong.rect.y -= t
d += 2
f -= 2
else:
state = "f"
if state == "f" :
if f <= 30:
wukong.rect.y += f
f += 2
else:
wukong.rect.y = 400
state = "runing"
#d
if state == "d" :
if d > 0:
wukong.rect.y -= d
d -= 2
else:
state = "q"
if state == "q" :
if d <= 30:
d += 2
f -= 2
else:
state = "o"
if state == "o":
if f <= 30:
wukong.rect.y += f
f += 2
else:
wukong.rect.y = 400
state = "runing"
#
if gameState == True:
wukong.image = hero[index]
screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (wukong.rect.x, wukong.rect.y))
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
if time >= 60 :
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
wyf = random.randint(0,5)
if wyf > 2:
ob = Block(bush,cacti ,bush)
block_list.add(ob)
for sprit in block_list:
sprit.rect.x -= 8
screen.blit(sprit.image,(sprit.rect.x , sprit.rect.y))
if sprit.rect.x <= 0-sprit.rect.width:
sprit.kill()
if pygame.sprite.collide_rect(wukong,sprit):
over = pygame.image.load('gameover.png')
screen.blit(over,(400,200))
gameState = False
else:
if sprite.rest.x + sprite.rest.width < wukong.rect.x:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
if state == "runing":
index += 1
if index > 4:
index = 0
# 刷新画面
pygame.display.update()
FPS.tick(60)
if state == "runing":
index += 1
if index > 4:
index = 0
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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