From a2e3ce4311340e0cd0d226245cf62a16cd1f3e68 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 20 Aug 2023 19:04:44 +0800 Subject: [PATCH] save project --- my_game.py | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/my_game.py b/my_game.py index 813f020..7a1374f 100644 --- a/my_game.py +++ b/my_game.py @@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] basic_font = pygame.font.Font('STKAITI.TTF',32) +score_audio=pygame.mixer.Sound('score.wav') index = 0 y = 400 jumpState = "runing" @@ -49,9 +50,10 @@ road_x = 0 bg_x = 0 time = 0 gamestate = True - +speed=8 block_list =pygame.sprite.Group() # 创建精灵组 score=0 +old_score=0 while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -61,7 +63,7 @@ while True: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" - + speed=8+score//3 # 悟空造型 wukong = Player(hero[index]) if jumpState == "runing": # 跑步状态下 @@ -92,7 +94,7 @@ while True: bg_x = 0 screen.blit(background, (bg_x, 0)) # 远景 - road_x -= 8 + road_x -= speed if road_x<=-1000: road_x = 0 screen.blit(road, (road_x, 500)) # 道路 @@ -107,7 +109,7 @@ while True: obstacle = Block(bush,cacti,stone) block_list.add(obstacle) for sprite in block_list: # 遍历、展示障碍物精灵 - sprite.rect.x -= 8 + sprite.rect.x -= speed screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if sprite.rect.x <= 0-sprite.rect.width: sprite.kill() @@ -119,7 +121,9 @@ while True: if sprite.rect.x+sprite.rect.width<wukong.rect.x: score+=sprite.score sprite.score=0 - + if score >old_score: + score_audio.play() + old_score=score scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) screen.blit(scoreSurf,(850,20)) -- libgit2 0.25.0