Commit a20cec2a by BellCodeEditor

save project

parent 3cb11759
Showing with 7 additions and 5 deletions
...@@ -3,7 +3,7 @@ from pygame import locals ...@@ -3,7 +3,7 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
basic_font=pygame.font.Font("STKAITI.TTF",18)
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -40,6 +40,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,6 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -115,11 +116,13 @@ while True: ...@@ -115,11 +116,13 @@ while True:
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else: else:
if (sprite.rect.x+sprite.rect.width)<.rect.x: if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
print(score)
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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