diff --git a/my_game.py b/my_game.py index bf23878..fbfa6f3 100644 --- a/my_game.py +++ b/my_game.py @@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height + self.score = 1 class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): @@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] -basic_font = pygame.font.Font('STKAITI.TTF',32) +# basic_font = pygame.font.Font('STKAITI.TTF',32) index = 0 y = 400 jumpState = "runing" @@ -49,6 +50,7 @@ road_x = 0 bg_x = 0 time = 0 gamestate = True +score = 0 block_list =pygame.sprite.Group() # 创建精灵组 @@ -115,8 +117,13 @@ while True: gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False - scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) - screen.blit(scoreSurf,(850,20)) + else: + if sprite.rect.x + sprite.rect.width < wukong.rect.x: + score += sprite.score + sprite.score = 0 + print(score) + # scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) + # screen.blit(scoreSurf,(850,20)) # 刷新画面 pygame.display.update()