diff --git a/my_game.py b/my_game.py
index bf23878..fbfa6f3 100644
--- a/my_game.py
+++ b/my_game.py
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
+        self.score = 1
 
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
@@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero3.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
-basic_font = pygame.font.Font('STKAITI.TTF',32)
+# basic_font = pygame.font.Font('STKAITI.TTF',32)
 index = 0   
 y = 400
 jumpState = "runing"
@@ -49,6 +50,7 @@ road_x = 0
 bg_x = 0
 time = 0
 gamestate = True
+score = 0
 
 block_list =pygame.sprite.Group()   # 创建精灵组
 
@@ -115,8 +117,13 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
-        scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
-        screen.blit(scoreSurf,(850,20))
+            else:
+                if sprite.rect.x + sprite.rect.width < wukong.rect.x:
+                    score += sprite.score
+                    sprite.score = 0
+                    print(score)
+        # scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
+        # screen.blit(scoreSurf,(850,20))
 
         # 刷新画面
         pygame.display.update()