Commit 9f0daeca by BellCodeEditor

save project

parent b18ce4b1
Showing with 8 additions and 2 deletions
......@@ -52,6 +52,8 @@ bg_x = 0
time = 0
gamestate = True
score = 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -73,6 +75,7 @@ while True:
index = 0
if gamestate == True:
speed = 8 + score // 3
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -95,7 +98,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -110,7 +113,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -123,6 +126,9 @@ while True:
score += sprite.score
sprite.score = 0
if score>old_score:
scoresy.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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